Reptomancer. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Reptomancer

 
 Suddenly, it spawned one more dagger, and two of em marked for 20+ damageReptomancer  Bash: Deal 11/13 damage

Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. 50 damage per turn may. Sentries, Act 2 elites are all really cool fights, Nemesis. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. It gives you 1 common, 1 uncommon, and 1 rare relic. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. 12 (16) AoE is FAT on Watcher. Republican. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. And Reptomancer will kill you. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. On the other hand powers are generally more impactful than either of those. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. CryptoYes. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. The competition is between this dagger throw and poisoned stab. Daily Slay the Spire Discussion (295/696): Gremlin Leader. Damnit. One of the Reptomancer’s attacks also has a weakening. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Honestly Reptomancer is a pretty good reality check for Act 3. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. A18 is the single biggest difficulty spike IMO. New comments cannot be posted. Ornamental Fan Uncommon Relic . A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. You've now dealt 14 damage to the dagger. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. It gives you 1 common, 1 uncommon, and 1 rare relic. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. On A17+ the reptomancer now summons 2 daggers at a. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. The reptomancer fight is the only fight I know of that actually seems to use this configuration. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. Definitely not balanced. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . . Immolate would be the best aoe, but something like conclude+ would work well too. Bash: Deal 11/13 damage. Double Explosive pots are enough for Reptomancer. Well, if "full energy" means whatever energy you put into it, i. Reply. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Electrodynamics is 2 energy for aoe scaling damage. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Lagavulin is the most annoying in act 1. Still, hard to pass up free damage. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Barrogh • 4 yr. Locked post. The entire draw of Ring of the Snake is it gives you a better turn 1, which can have outsize importance on a lot of tough fights (peak example probably being Reptomancer. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. On A17+ the reptomancer now summons 2 daggers at a. Reptomancer and Slavers would be two very good exapmles. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Pattern: 20% chance of. Please nerf that. 2) Hungry Face: One time and its over. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Centennial puzzle active. Sentries, Act 2 elites are all really cool fights, Nemesis. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Wokebirb + Chosen. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. ago. Business, Economics, and Finance. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Playing on Custom Mode disables Achievements and the Leaderboards. Usually alpha-Omega isn't the best option. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. Notes on fighting Reptomancer: Step 1: Crank up the music. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Nope, 2x Orb Walker was replaced by Reptomancer. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". Maybe a rival to the Crow. An empty floor is always a really bad thing, as was the relic option. At the start of each combat, this card will be in your hand. Then she no longer started showing up in the easy pool. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Except not, it's insanely boring. Pandora's Box: The box can dick you over by replacing too many cards that can block. Also, electro can become draw/energy with fission. One of my favorite relics, it's really strong against monsters that don't hit hard. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. It helps focus down an orb. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Kusosaru. Deal 8 (upgraded: 12) damage twice. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Had her doing 90+ damage turn two. Spouse. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Tiny House Boss Relic (100% sure) Obtain 1 potion. Generally though, my greatest consideration here is the Act boss. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Burst Silent Rare Skill . This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. My character was half HP and I didn't have enough block to counter this. About this Guide. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). This means that the daggers sometimes hit for 37, which is pretty ridiculous. Immolate would be the best aoe, but something like conclude+ would work well too. Slay the Spire. 18 and up summoning 2 daggers is the final straw to really threaten you. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Yay, fun. Anything else should be a walk in the park. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Reptomancer: 4. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Bowling Bash is a really underrated card when it comes to those fights as well. Weekly Patch 51: Recursion. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Torii acts before this relic regardless of order of acquisition. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. His turns are pretty much all the same as far as chances are concerned. The deep, rich, smoky flavor really brings out the best in whiskey. It also allows for fun synergies. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. Draw enough statuses to kill the leader. Usually alpha-Omega isn't the best option. Got it, thanks. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Gremlin horn makes repto even more of a breeze. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. ago. aranaya • 8 mo. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Same with the Act 4 elites. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. I guess it makes your reptomancer matchup slightly better. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Now reptomancer on the other hand, is scary AF. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. That's plenty of multi-enemy fights to make the AoE damage worthwhile. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. Option 3: Get a random relic, 75% chance of a curse. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. Card draw is key to the Silent, this relic works really well on her. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. For boss fights, though, it's not as great. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. In a deck with about 20 cards or more, the curse means nothing. Juggernaut should be treated as a low-tier. Natasha Fooman. It's more complicated than just the math. This relic, I think, is a lot stronger than people sometimes give it credit for. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. This event used to be really annoying by design. I have no clue. By Sampstra Games and 1 collaborators. Reptomancer is a common culprit. Got it, thanks. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Option 1: Leave, gain nothing. At the start of combat, each enemy gains 1 Strength. Matryoshka, Stone Calendar, Smiling Mask. Bubba_Doongai • 22 days ago. She can suck a big one. Reptomancer, triple jaw worms, black slimes, etc. Every time you play 3 Attacks in a single turn, gain 1 Strength. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. , there's less reason to care about finding creative solutions to these fights, and 2. PlatonicTroglodyte • 4 yr. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. The Reptomancer is an elite encounter fought in Act 3. 78K. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. Mods on the table. 3 Energy | Ethereal. Ironclad in particular loves Medkit because he has many ways to interact with. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. 112k members in the slaythespire community. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Maybe tone it down just a tad and it'll be perfect. It's just insane in fights with more than. Hunkfish • 1 hr. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. slothen2 • 7 mo. Not enough block considering I had lots of block cards and. Also, it's a rare, you won't find one very often. Skim Defect Uncommon Skill. Losing a run in Act 4 will still unlock. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. A Thousand Cuts Silent Rare Power. The passive block that this grants is usually enormous by the end of the run. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hardcover. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Sculpting Steel: This one is really good but also really fun. Slay the Spire. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. The modifiers for this daily are:1. . Reptomancer dealing 89 damage on its 2nd turn. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. Reptomancer has rained on my parade on more than one occasion. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. (Whenever you draw a Status card, draw 2 cards. 2020 Regeneron STS Scholars. Mods on the table below with a * next to them are Daily modifiers and. 162K subscribers in the slaythespire community. Hot damn if this relic isn't just amazing. 1. But this is a uncommon relic with uncommon price, so it depends on the situation. At least nob can be brute forced by taking it on the chin. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Option 2: Upgrade a card, 25% chance of a curse. Lagavulin (Whiskey - Power) Cost: Your braincells. Video guide to defeating the Act 3 Elite - Reptomancer, with a low-medium upgraded Watcher. Repto finna get a lay or two and ain't about drama. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Obtain 1 card. Honestly, Philo Stone is now much more takable since the nerf. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. So even if this card doesn't pay for itself, it can help lots during the first act. If you find this relic, you will search the ends of the earth for Corruption, and. Orrery vs. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. You can have a deck that wins against Champ, but die to Book of Stabbing. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Farow • Additional comment actions. Common relic is always a small boost, but some uncommon and rare are quite situational. Thunderclap. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Option 2: Upgrade a card, 25% chance of a curse. Option 2: Upgrade a card, 25% chance of a curse. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. I spend act 1 looking for AoE for act 2 and reptomancer. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. I almost 1 hit it with my current build. Elites are stronger monsters that are marked separately from normal ones on the map. spirescan-bot. The reptomancer fight is the scariest fight in Act3 imo. 64. Somewhat useless in Act III. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Imagine [[Noxious Fumes]] against the Collector. Prenter, Jr. Intermediate Full instructions provided 9. ago. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Reptomancer makes me real scared of taking elite fights in act 3. 5 seconds and applies a wallhack for 8 seconds. Even then this severely hinders your opening hand, and having a good turn 1 is critical in Act 2 as many enemies will cast a nasty debuff or buff and Turn one is your only chanced to get ahead (Chosen, Sneko, Spheric Guardian, ect. Definitely not balanced. Astrolabe: Astrolabe is. Dude I specifically avoid Elites in Act III almost entirely because of her. Always uses Taunt every 4 turns. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. Reply SageDraco. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. Good relic. TheIncomprehensible. Just for any new players reading, the boot is a bit of a meme for being worthless. < > Showing 1-15 of 15 comments . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I googled it and saw a Steam thread which said you should focus the daggers. I googled it and saw a Steam thread which said you should focus the daggers. ago. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. Effects like that are even notorious for being bad. Reply. The only. That run broke my brain. in a proper shiv deck there is no way thousand cuts is better. But for that 1000 cuts is almost as good, and in some cases better. This relic can be triggered on an X card, so long as it consumes 2 or. Deva Form Watcher Rare Power. Hunkfish • 1 hr. 1 Energy | Draw 3 (4) cards. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. Evolve Ironclad Uncommon Power. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Business, Economics, and Finance. This overall, is probably in the player's favour in. Remove all strikes/defends is incredible. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Always uses Taunt every 4 turns. I guess it's a rare occurrence for any mob that can summon minions. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Reply AshenHearts. Mods on the table. Thus you are gaining a lot of rewards. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Upgrade it, and you'll turn those self inflicted statuses into card draw. Wrath (Tantrum) and Divinity give her amazing burst damage options. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. Gaming. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 95 12 Used from $2. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. Born. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites.